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"The Snake Pit"

VMF-323 "Death Rattlers" monthly Newsletter

December edition of "The Snake Pit":

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VMF-323 "Death Rattlers" History: The Legend of Sol Mayer

 

Excerpts from the book "Death Rattlers" by William Wolf

 Sol Mayer began his military career as an Army Aviation Cadet, but washed out two weeks before he would earn his wings due to lowering his flaps instead of his landing gear, which in some cases is fine, but not when landing. A month later, he enlisted in the Marine Corp, went through the trauma of boot camp, and did well enough to be sent to Quantico to become an aviation ground officer. He began his career as an adjutant but the paper work got to him. "It took them several years to unravel some of my work". He then moved on to become a defense officer that stateside was no challenge. "Who was going to attack us anyway?" Finally he was made a mess officer. "As a mess officer, I found my true calling. I came from a long line of Louisiana plantation owners with a partiality for good food."

When he got to Okinawa, Mayer found that the supply situation had changed, and his reputation was in jeopardy. "At Espiritu Santo, it was easy because we were in a rear area and food procurement was never a problem. But when we hit Okinawa I only had what the Table of Allowances called for. Thirty days of D and K rations and the '10-in-1', which isn't a bad ration, except it is canned and my boys weren't used to eating that. To keep my reputation up I came up with a plan. I needed to find people with food ho needed something I could give them. The Army would never get any liquor. Our pilots were given these small bottles of brandy by the medical dept. when they finished their flights and they gave them to me to trade."

Mayer traded with the Army supply dump on the beach, which was loaded with B-rations, which were good canned foods, but Mayer still didn't have fresh meat or eggs. "The Navy guys offshore never set foot on Okinawa and wanted some momento of their duty for their duty there for back home. I took a few of my boys out toward the front lines to pick up some native pots and household stuff from the destroyed and abandoned villages. I took these out to the ships alittle at a time and began to build up my reputation and our food supply. After awhile the Navy guys asked me for battle souvenirs, Jap rifles and bayonets. I went to the front-line troops to try to trade, but their price was too high, c couple bottles of bourbon for a bayonet or a flag. I didn't have enough liquor to keep this up so I had to devise another plan."

Major Axtell, CO of VMF-323 continues: "Sol was so frustrated, he requested temporary duty with the infantry on the front lines. I made my jeep available to him, plus several cases of bourbon for his use in potential bargaining. He actually participated in attacks on the front lines, and by all reports did it very professionally. He picked up Jap souvenirs with the intention of trading them for food with the Navy laying offshore. His salesmanship was outstanding. The squadron mess after the first two weeks was furnished with white table cloths, silverware, fresh eggs, steak, potatoes, you name it. He kept the mess open 24 hours a day and fed anyone who stopped by."

Another -323 member, Warren Broering continues: "The Sunday evening meal was special, and you had to be showered, shaved, and have a clean uniform on or else you couldn't get served. That sounds like an insignificant thing, but it did feel good to be clean, to sit down to a linen tablecloth with napkins held by napkin rings. Sol made you feel pretty elegant. Generals and Admirals would often come and join us for these Sunday meals."

Mayer studied maps, picked up scuttlebutt, and would find out where the next attack would begin. With his ever-present flat-billed aviator's cap, armed with his Thompson sub machine gun, .45 pistol, and a large trench knife, he would take his truck out to join an infantry unit ready to jump off into battle. Legend has it on one foray Mayer went into combat with one particular unit and when all their front line officers fell, he took charge and led the attack up a ridge, routing 500 Japanese entrenched in their caves. After the battle he went into the still smoldering caves and collected weapons, helmets, battle flags and Samurai swords. He later sent several cases of beer up to the infantry to thank them. Soon, he would again take his truck out, play with the soldiers for an afternoon and after the battle, and fill his truck again with souvenirs and head for the beach.

 

Mayer continues: I found a Navy Duck to take me out to the Navy ships with my souvenirs. I had to bribe the officer of the Deck to let me on board, and then bribe the Supply Officer to finally get down to serious trading. Souvenirs for boxes of fresh and frozen meat, beer, chicken, pork, turkey, bacon and other food for the mess. Later, I got ice cream, eggs, fresh bread, real butter and even apply pie! Some of our boys ate better than they ever did at home. Eventually, I had so much food that I could trade it with ground commanders for more souvenirs, so I started doing business by the truckload. The front line guys would get their first steaks since leaving the states. The Marine Generals would come down to eat my food, the other squadrons didn't have anybody like me. "

 

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Views and News: Air to Air gunnery-Part One by Andy Bush

 

 

Please enjoy some of Andy Bush's excellent articles at Sim HQ, this link will bring you to his article on Air to Air Gunnery, part one.

http://www.simhq.com/simhq3/sims/air_combat/guns1/guns1.shtml

 

 

 

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"Local Spotlite": Aces High "Gets Naval" Part 2

 

Pyro speaks more of what is to come in V1.05

"We've had our heads down for awhile working on 1.05 and will continue in that mode until it's finished. We have a lot (and I do mean a lot) of details to finish up on this version, but most of the major chunks are there and it's looking good. This will be our biggest version change to date.The fleets are sailing around and we have the waypoint and command structure in place. The person with the highest overall ranking in his country gets precedence in commanding the fleet but it's their option whether they want to or not. Waypoints are inputted through a clipboard map. Issues such as how close you can bring the fleet to land are handled automatically and invalid waypoints are not accepted. While the carrier system will produce some interesting dynamics in the main arena, its use in special events will be even more interesting. CMs will have the ability to place carrier groups wherever they want them at the start of an event and then turn over control to the COs.

The manned gunner system is also in place now. You'll be able to man the 8", 5", and 40mm batteries on the different ships in the fleet. To man the different guns, you just need to go the carrier and select the manned gunner option just like you would select a plane. This will then give you an overhead view of the fleet and you can then pick out the ship and gun position that you wish to man. Gun positions are either player-controlled or automatic, not both. The large guns such as the 8" will only be player-controlled. Smaller weapons will primarily be autoguns but there will also be some player-controlled guns of the smaller type although we may not bother with anything smaller than the 40mm's. We also changed how the autoguns work and it acts and looks a lot more like you would expect. The 5" guns are dual purpose and players will be able to use them against shore positions and other fleets or against aircraft with their proximity fuzes. Although we're not doing it initially in 1.05, this system can also be used at any of the regular airfields or bases to put in player-controlled anti-aircraft and anti-tank guns. Fire-control is a pretty complicated subject that we're keeping simple. For the long-range heavy guns, you'll be able to mark targets on your map to give you rough range and bearing information. You can then use that information to get your shells in the neighborhood. Cooperating with a spotter plane will be a big help though.

The score system is being completely revised. We will now have separate rankings for fighter, bomber,attack, and vehicles. Each of those categories will have separate stats and different ranking formulas. The attack category is new and somewhat different than the other categories because many planes can fit into that category in addition to their main role. For those planes that have a secondary attack role, you'll be able to designate how you want your sortie scored prior to launching. So if you're loading up your fighter for some air-to-ground work, you'll probably want your sortie scored as an attack sortie rather than a fighter sortie and you'll be able to select between the two in the hangar. The overall ranking will be an average of these individual rankings. The perk system is also in place. We don't have any perk planes going into 1.05, but we'll still have the system up and ready. It's been awhile since we've discussed the perk system so I'll describe the basics of it again. On the outside the perk system is a way for us to introduce some interesting but otherwise unbalancing planes on a limited basis but the benefits go deeper than that. Perk planes (and vehicles) would be things like Me 262s, Ta 152s, Tempests, B-29s, Ar 234s, Tiger IIs, etc. These are interesting rides but would be very unbalancing if they were available on an unlimited basis. So there won't be unlimited availability but they'll be available as bonuses or perks every so often.

You can earn a perk by accumulating perk points (or whatever we call these points) until you have reached the value of the perk plane that you want. You need to have the required amount of points to fly a given perk plane, but you do not lose those points unless you lose the perk plane, so survival is important when flying perk planes. These points are totally separate from the regular scoring system. There are three separate point totals, one for fighters, one for bombers, and one for vehicles. Flying fighters earns fighter perk points and those points can only be used on perk fighters, not perk bombers or vehicles. That's true for all 3 categories. Points are awarded for both kills and damaging and destroying enemy targets. This in turn is weighted by the type of plane that you and your opposition are using. Flying the less popular planes will get you more points whether you are in air-to-air or air-to-ground mode. Likewise, the higher quality the planes of your opposition, the more points you get for them. If you shoot down lower quality planes with higher quality ones, you don't get much for doing that but you do get a lot for the exact opposite. This makes shooting down a perk plane double rewarding as you deprive somebody of a perk and get more points for doing it.

The controls in the perk system are in how fast points are accumulated and what point levels the perks are set to. Perks can be set to be fairly frequent or very infrequent. That is something we'll have to adjust as we tune the system for the best gameplay. Because these points have a real and redeemable value, they're useful to influencing the flow of the game. Aside from making it useful to fly less popular planes, we could do things like awarding points to the side that wins the war or dropping perk prices when your side is greatly outnumbered. I think most players will find it to be a useful and flexible system that broadens the game.That's about it for now. After this next version we're going to concentrate on plane production for awhile. We'll be pretty busy and low-key until this version is crunched out, but we're really looking forward to it. As to the when, don't ask because we don't know. "

Doug "Pyro" Balmos- HiTech Creations 

 

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Historical Aviation Events: WW2 Month of December

Dec 3rd, 1942: American bombers based at Henderson field begin almost daily attacks on Munda Point to prevent Japanese from constructing an airfield there.

Dec 7th, 1941: At 7:55am, the "Day of Infamy", the backbone of the American Pacific Fleet is broken before World War II has even begun. Without a declaration of War, Japanese A/C from Yamato's carrier task force carries out surprise attack on strategic air and naval bases at Pearl Harbor.

Dec 8th, 1941: Japanese strike Wake Island.

Dec 12th, 1941: USMC F4F Wildcats sink four enemy warships, the first major Japanese ships sunk during the Pacific war by American aircraft.

Dec 18th, 1944: 77 B-29 bombers and 200 other a/c of the US 14th Air Force carry out a heavy raid on Hankow, an industrial area and Japanese supply base in China.

Dec 27th, 1944: Guided bombs used for the first time in Burma-American B-24's score direct hits on a railway bridge with 'Azon" bombs.

Questions, comments? Email Ripsnort at ripsnort@earthlink.net